
Spears can now be used as melee weapons. They are not proper weapons but they can be used in a pinch. The Screwdriver and the Wrench can now be used as melee weapons. Oxygen Tanks are the most basic ones, the rest are craftable and have different properties like lasting longer or displacing the oxygen in a room when used, to name a few. Some gas tanks are better for a certain tool while others last longer in another. There is an expanded selection of gas tanks for Welding Tools and Plasma Cutters. They are the best at cooking and can also produce poisoned meals. With this new skill comes a new profession, Cook. Most foodstuff give bonuses when consumed and all crew members have the new Cooking Skill at a certain level. Recipes will require a specified amount of Cooking Skill for the foodstuff to be crafted.

Cooking is now possible by using an Electric Oven and buying ingredients from the store. Added new jobs, such as Officer, Scientist, Cooks and Prisoners. Security Officers are now called Enforcers, and they don't spawn with most of their related equipment but they have access to them in ships. Assistants are now called Seaman, and they have chances to be useful with both the mechanic and and electrician skills. Edited the inventory and the skillset values in all the Jobs. This is mostly for vanity/roleplaying purposes since most of them retain the same stats. Some of the clothing can be customized with a Sewing Kit, which can be usually found in Cabins, Private Quarters and in Medical. Class related clothing is also effected by these changes. Clothing offers some protection and sometimes come with extra inventory slots but at the cost of a slight movement speed. Crew members are in underwear now so they spawn with headgear, sweaters and trousers, which can be taken off and switched at any time.
BAROTRAUMA RESPAWN SHUTTLE PLUS
Added a number of missions that include most of the new items plus new creature hunter missions with "boss" variants of some vanilla and new creatures. Edited a number of vanilla missions and increased the money reward for all of them. Added a totally new creature/anomaly called Teleglitch, which is almost invisible and has the ability to "Glitch" in and out of submarines alone or with anyone nearby. Re-implemented the unused Scorpion creature as a small Electric Eel/Ship Worm that travels in groups. Edited most creatures and added variants such as "Young" and "Elder" or completely new subspecies.
BAROTRAUMA RESPAWN SHUTTLE MOD
The bug appears about once per 2-3 missions(probably more often if you are using the shuttle a lot) and it seems like the only way to fix it right now is using console to enter the sub editor and delete the duplicates every time it happens.Īt first i thought that the problem was in my custom sub docks, but even after i completely copied the positions of the gaps, hulls, docks and hatches from the vanilla subs and installed it into mine, the bug did not go away.This mod expands the content in Barotrauma by adding new items and editing existing ones plus some other misc edits. This bug is really annoying when playing with small shuttles because the duplicated hull filled with water(or more than 1 of these duplicated hulls if you are playing for a long time) is big enough for a small shuttle to make it unable to move upwards and the duplicated gaps fill the shuttle with water when its hatch is open even when its docked.


Not sure if it appears when using the docking system or when the game is moving the sub with the shuttle from one mission to another, but i did not notice it happen during a single mission, so it's most likely the latter. The bug is that sometimes these gaps and hulls get duplicated and stay connected to the shuttle. I noticed that docks have hulls and gaps appear between them when a shuttle is connected to a sub and disappear, when the shuttle undocks.
